ÖK(^)B

Description

The game is a fully functioning prototype, developed to explore themes of memory, community, and engagement. The project investigates the formation of community through the intertwined realms of digital media and gaming, engaging with questions that transcend geographical boundaries. Commissioned originally by the Singapore Art Museum, it serves as a model for a digital museum—one that invites public interaction through archival functions, user-uploaded multimedia, and the manipulation of digital artworks. It is the prototype of digital museum (museum without wall 2.0), an alternative curatorial framework for digital art archives — one that fosters active participation, collective authorship, and the preservation of intangible cultural narratives. In its original version the game was playable fully online, with each session culminating offline in the creation of downloadable and 3d-printable digital assets. The newly issued version is playable via controller, offline, concealing at its core a secret connection to Hong Kong, allowing once the riddle is solved to continue the exploration beyond digital boundaries.

The field of architecture is undergoing a profound transformation as new practices emerge at the intersection of spatial design, digital technology, and immersive media. With the rapid growth of the game industry and the increasing sophistication of CGI, architects are increasingly called upon to design not only physical spaces but also digital environments, virtual worlds, and hybrid interfaces. This shift expands architectural practice beyond buildings, into the design of interactive narratives, procedural landscapes, and spatialized user experiences. Architects are uniquely positioned to shape the evolving dialogue between the digital and the physical—crafting modes of exchange, presence, and interaction across realities. As the boundaries of architecture blur, spatial literacy becomes crucial in reimagining both how we inhabit and how we relate to environments—virtual or otherwise.

Biography

formAxioms was established in 2018 by Eva Castro and Federico Ruberto. It is a media lab and design agency that promotes research on space, selfhood, performance, art, planetary structures, and economy-ecology. It prototypes quasi-objects (spaces-interfaces-infrastructures), working to re-discover the emancipatory potential of art, architecture and design. FormAxioms’ projects are spaces of retention and immersion challenging the threshold between physical and digital experiences. Part of the lab research is questioning (and building new forms of) archive, conceptualise and designing memory palaces-theatres, spaces that are accessible through games, installations, diagrams, sound and video interfaces, an-architectures, objects, and audio-visual performances. We are critical generalists, explorers of techno-diversity. Our OSs are developed through DIY synthesis of digital and analog tools, hybrids to test collaborative and participatory frameworks.

Materials

PC, screen (or projector), poster prints, 3d printed assets

Organisation

formAxioms

Acknowledgments

ÖK(^)B is a media project by formAxioms
ÖK(^)B is an artwork, a (serious) game and a digital archive developed for
Singapore Art Museum and launched in 2024
ÖK(^)B [Chapter Zero] includes artworks by: Hings Lim, Juan Covelli

Links

View All Exhibits

2025
HONG KONG & SHENZHEN
BI-CITY BIENNALE OF
URBANISM\ARCHITECTURE
(HONG KONG):
TECHFORMANCE

2025
港深城市\
建築雙城雙年展
(香港):
建科盛典

UABB Logo

27.11.
2025
-
24.01.
2026

免费入場
Free Admission

Instagram Facebook

Organisations

2025 Hong Kong & Shenzhen Bi-city Biennale of Urbanism\Architecture (Hong Kong)'s Disclaimer: The Cultural and Creative Industries Development Agency of the Government of the Hong Kong Special Administrative Region provides funding support to the project only, and does not otherwise take part in the project. Any opinions, findings, conclusions or recommendations expressed in these materials/events (or by members of the project team) are those of the project organisers only and do not reflect the views of the Government of the Hong Kong Special Administrative Region, the Culture, Sports and Tourism Bureau, the Cultural and Creative Industries Development Agency, the CreateSmart Initiative Secretariat or the CreateSmart Initiative Vetting Committee.

2025港深城市\建築雙城雙年展(香港)的免責聲明:香港特別行政區政府文創產業發展處僅為本項目提供資助,除此之外並無參與項目。在本刊物/活動內(或由項目小組成員)表達的任何意見、研究成果、結論或建議,均不代表香港特別行政區政府、文化體育及旅遊局、文創產業發展處、「創意智優計劃」秘書處或「創意智優計劃」審核委員會的觀點。